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New Delhi: Sony Group posted a strong second-quarter result for the financial year, with profits and revenue beating market expectations. The company’s performance was led by higher earnings in its imaging, sensing, and music divisions, even as its gaming and picture businesses faced mild pressure. Sony also announced a share buyback of up to 100 billion Japanese yen (about ₹5,800 crore).
The Japanese tech giant’s shares rose over 6% after the announcement, reflecting investor optimism. The company has now raised its full-year outlook, expecting higher operating profit and revenue driven mainly by semiconductor and entertainment growth.
For the quarter ended September 2025, Sony reported revenue of 3.108 trillion yen (around ₹1.74 lakh crore), compared to market estimates of 2.985 trillion yen. Operating profit climbed 10% year-over-year to 429 billion yen (₹22,700 crore), beating expectations of 398.44 billion yen.
The company has now raised its full-year profit projection by 100 billion yen, or 8%, and lifted its annual revenue target by 300 billion yen, or about 3%. Sony also trimmed its expected tariff losses to 50 billion yen from the earlier 70 billion yen, after a trade deal between Tokyo and Washington reduced duties on Japanese exports from 25% to 15% starting August 7.
Sony’s imaging and sensing solutions business emerged as the biggest winner this quarter, with profits soaring nearly 50% to 138.3 billion yen. This segment, which supplies advanced semiconductors for smartphones, cars, and industrial systems, has become Sony’s most profitable arm.
Its music division also reported strong momentum, with profit jumping 27.65% year-over-year to 115.4 billion yen. Streaming growth and steady publishing revenues kept the business healthy. Together, these two segments helped Sony offset slower growth in other areas.
Sony’s game and network services division, home to the PlayStation brand, remained its largest revenue contributor. The segment performed well thanks to growing digital game sales and PlayStation Plus subscriptions. But profit in this category fell 13.26% to 120.4 billion yen in the September quarter.
Hardware shipments remained flat, showing how the post-pandemic gaming market is stabilising after two years of strong demand. Still, the company’s consistent software sales and network revenue are helping maintain balance.
Sony’s picture business saw profits shrink by nearly 25% compared to last year, despite delivering one of the biggest animated hits of the year. Sony Pictures Animation’s KPop Demon Hunters, released on June 20, became the most popular Netflix film ever, breaking streaming records globally.
However, Sony missed most of the financial upside as it had sold exclusive streaming rights to Netflix. The company reportedly made an initial $25 million profit from the film but later received a $15 million bonus for its performance.
Netflix credited the movie for driving a 17% revenue jump in its September quarter. The streaming platform has already confirmed a sequel, signaling ongoing collaboration between the two entertainment giants.
Sony’s solid quarterly results show that diversification continues to be its biggest strength. While gaming profits dipped, its imaging sensors and music business made up for the gap. With global tariffs reduced and semiconductor demand holding steady, the company’s raised outlook reflects growing confidence in its long-term strategy.